"Repeatedly the unimaginable form, color, and way of moving
of the flora and fauna of the natural world give me ideas for my
work in computer graphics. With the creation of the earth and the
historical accumulation of time, many bewitching forms and patterns
of movement, rules and principles have come into being. Even in
the most primitive period in the process of evolution, the forms
of life, seen from archeological point of view, offer extremely
interesting material for modeling. Early life forms are specially
interesting because in their still undifferentiated condition, the
direction of later complex evolution is not yet decided.
With its ability to capture the details of delicate forms and
power to minutely represent very complex physical object, high
definition computer graphics lure us to express this kind of substantiality.
It is possible to increase the richness of representation of the
surface or "skin", of a physical object, or "form",
by combining a number of techniques like texture and pattern mapping
and normal vector mapping to create a sense of bumpiness, or depth
of surface. High definition technology can enhance the possible
effects using computer graphic images. We must therefore experiment
and attempt things with high definition graphics. Which are difficult
with standard technology, and thus discover what is possible.
In my view, high definition computer graphics is especially suited
to representing a viscous sphere of density or a "metaball".
With high definition technology, it will be possible to see images
which could not be done with standard technology such as the appearance
and growth of the increasingly dense space of a curved surface.
With high definition imaging it will be possible to pursue interesting
ideas in either moving or still images. The ease of moving with
unrestricted freedom back and forth between still images and moving
images, will allow one's personal inspiration to be constantly
renewed. One will be free to choose to express a feeling of substance
by paying attention to the minute details of form and color in
a still image or to express variation and change by focusing on
the rhythm of movement on the axis of time in moving images. Personally
I would like to be able to physically feel the new always fresh
images which will be possible from within the pursuit of new high
definition computer graphic images. I want to describe warm subtropical
water, as a purified object existing in a realm of overflowing
brilliance".
Yoichiro Kawaguchi
One of the world's outstanding computer graphics artists, Yoichiro
Kawaguchi was born in Kagoshima, Japan, in 1952. He graduated
from the Kyushu Art Technical Institute and finished the graduate
course at Tokyo Educational College. At present he is associate
professor at Nippon Electronics College's Art and Science Laboratory.
His main interest is devoted to the interaction of science and
the arts and the development of new artistic methods and techniques
in computer graphics based upon morphological and ecological laws
of Nature.
Text originally published in ArtFutura's 1990 catalog.
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