People often call me an artist. I do not mind this much,
but I worry that those who do call themselves artists might
look at my work and be slightly offended that my work should
be included in the same category as their assuredly greater "works
of art". On the other hand, when people call me an architect,
strictly speaking, I must protest: in the UK, I cannot call myself
an architect because, without final professional qualification,
to do so could defraud potential clients.
This dilemma is occurring more and more to those who studied
architecture, practiced architecture and are now researching
architecture. It arises because such practitioner-researchers
are discovering new techniques for pushing their discipline, closely
informed by the practice of new media art. In the eighties
and nineties advanced theoretical work in architecture was carried
out on paper, in model, in galleries, in books.
Now, it is being carried out in interactive installations,
in augmented reality, in networked performances.
In some senses, most advanced architectural work is these days
produced by non-architects. Technologists at research institutes
are developing responsive systems that allow people to interface
with their spaces, for example through projection walls, remote
devices and 'intelligent' sensors. Property developers instigate
technological development for different economic reasons, by increasing
efficiency or decreasing costs in construction techniques. Artists
pioneer new interface models and question distinctions between
audiences and performers or designers and users.
Even more so, it has been people operating within the constantly
fluctuating territories of new media art who have had the best
opportunities to challenge the boundaries of space design
and, by extension, architectural design. They have explored the
changing nature of the relationship of people to their environments,
manifested in feasible, tangible, built projects.
It is useful for research-based architects to tread the fine
line between "architecture" and "art";
it is even more useful to evade the question of just what distinguishes
the two because it allows them to take advantage of the best of
both.
Artists who work with technology are pioneering new creative
research roles. Their processes are iterative, combining practice
with research, design with implementation. Their strategies allow
them to push both the boundaries of technology and the boundaries
of art. Architects can learn from new media artists at
a practical level in two particular areas.
First, they can learn the strategy of actually building a project
and testing it on real-world people. It has been too easy for
architects to speculate on paper or in model "what might
be" or "what could happen". Artists are never content
to remain in the realm of the "possibility" (apart
from a particular type of conceptual art; though even then the
proposal becomes the artwork and can be evaluated as such). They
can employ techniques of rapid prototyping or low-tech interface,
the emphasis being on producing experiences at a 1:1 scale. They
can adopt the conceptual approaches of artists by creating works
that are socially inquisitive, that critique their own
modes of production and that aspire to conversations with other
similar projects; by creating works that are, in Matthew Fuller's
words "not-just-art" [1]. Primarily, though,
they can learn from artists who actually make their projects (as
opposed to simply proposing them), which allows others to enter
into them in order to critique them. In so doing, they also allow
themselves the possibility of acute self-critique because the
timescale in an "art" project is usually short enough
that feedback from the final built form is close enough to the
construction process to have an effect on the original proposal.
Secondly, architects can learn from new media artists
ways to implement their ideas through creative funding
strategies. The usual mode of production for an architect wishing
to pursue a particular conceptual agenda in physical built projects
is to develop ideas in concert with a client. The problem in this
course lies with needing to find a client first before developing
fully a conceptual approach. While the challenges of compromising
ideals with client requirements certainly makes the work more
interesting it is most often frustrating for the architect not
to be able to push the conceptual agenda as far as would be possible
without such constraints. Artists, on the other hand, usually
develop a project proposal first and then go out and seek appropriate
funding for it, whether through an arts grant, a technology grant
or commercial sponsorship.
These days there are many such opportunities and for this reason
one can find artists using their discipline as a creative research
environment that complements cultural anthropology.
Artists, particularly those collaborating with scientists, have
been able to push forward the conceptual territory of space use
in ways that would be impossible for traditional architects. Through
interface development they have explored what might be called
"softspace" technologies: systems that incorporate the
ephemeral qualities of architecture including smell, sound, light,
heat and electromagnetic fields. This approach has concentrated
on the interactions that make up the experience of space and has
proposed
systems to affect these interactions. It has also explored the
psychology of spatial perception, helping to expand the boundaries
of those perceptions.
Another approach has been to investigate how people operate
within such environments. Movements in art that challenge
accepted dichotomies between audiences and performers have parallels
in spatial investigations that challenge the distinctions beween
architects and occupants or designers and users.
These investigations propose new models for environmental design
based on systems that welcome the active participation of people
operating within those systems, informed by the ways that culture
provides frameworks for social interaction. They have considered
the notion of "user as designer" and have suggested
choreographies and control structures that not only benefit from
participants' contributions but actually require them.
Such a role for architects is similar to that proposed by Steven
Groák in The Idea of Building, where he develops the concept
of "practitioner-researchers": "What is needed
now is a research paradigm, a framework of meaning and
practice which derives from
technology, from the process of making things, from the concept
of "know-how". It will use design and production methods
as the cutting edge. It will accept the idea of deterministic
processes which are unpredictable." [2]
1. Fuller, M. "A Means of Mutation", http://www.backspace.org/iod/mutation.html,
1998.
2. Groák, S., "The Idea of Technology, And its
Critics", The Idea of Building, London, E & FN Spon,
1992
©2005 Usman Haque,
Haque Design + Research
www.haque.co.uk
Text originally published in ArtFutura's 2005 catalog.